INHOUDSOPGAWE:

Maklike Jukebox: 6 stappe
Maklike Jukebox: 6 stappe

Video: Maklike Jukebox: 6 stappe

Video: Maklike Jukebox: 6 stappe
Video: ЗАМОРОЗЬТЕ КОСТИ И ВАРИТЕ 6 ЧАСОВ! Рецепт который изменит вашу жизнь! 2024, Julie
Anonim
Maklike Jukebox
Maklike Jukebox

Materiale

1 placa arduino

1 protobord

1 potenciómetro

1 pasgemaakte pasiënt

2 botones puentes

1 pantalla LCD 16X2

1 plancha van MDF (para la caja)

Stap 1: Armar El Circuito

Armar El Circuito
Armar El Circuito

Gebruik die materiaal, sien die krag van die kring. Ons kan die LCD -paneel van Arduino aanbeveel. Posteriormente, hacer las conexiones para el buzzer y los botones (verbeelding van kringloop).

Stap 2: Armar La Caja Utilizando La Cortadora Láser

Armar La Caja Gebruik La Cortadora Láser
Armar La Caja Gebruik La Cortadora Láser

Ons kan 'n model van 'n tamaño met 'n spesiale tafel met 2 bottels, 'n buzzer, 'n pantalon en 'n konektor gebruik. Gebruik die cortadora láser om die nodige cortes te gebruik. Pegar las partes con silicon líquido (recomendado) o cola blanca.

Stap 3: Versiering

Decoración
Decoración

Gebruik die papel vir etikette wat ons nie meer kan ken nie, maar dit is ook 'n goeie idee om musiek te maak, maar ook musiek en musiek.

Stap 4: Montar El Circuito En La Caja

Montar El Circuito En La Caja
Montar El Circuito En La Caja
Montar El Circuito En La Caja
Montar El Circuito En La Caja

Primero, con los stickers anteriores decorar la caja. Cargar el cdudigo al Arduino (ver paso 5) en colocar el circuito dentro de la caja, ajustándolo para que queden los botones, la pantalla LCD and el conector and los espacios previstos.

Stap 5: Programme for Arduino

Program vir Arduino
Program vir Arduino

#insluit

LiquidCrystal lcd (12, 11, 7, 8, 9, 10);

// SPELETJIE VAN TRONE--------------------------------------------- #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #definieer NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_ NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #definieer NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2_2 #define NOTE_C3 131 #definieer NOTE_CS3 139 #definieer NOTE_D3 147 #definieer NOTE_DS3 156 #definieer NOTE_E3 165 #definieer NOTE_F3 175 #definieer NOTE_FS3 185 #definieer NOTE_G3 196 #definieer NOTE_GS3 208 #definieer NOTE_A3_3 NOTE_C4 262 #definieer NOTE_CS4 277 #definieer NOTE_D4 294 #definieer NOTE_DS4 311 #definieer NOTE_E4 330 #definieer NOTE_F4 349 #definieer NOTE_FS4 370 #definieer NOTE_G4 392 #definieer NOTE_GS4 415 #definieer NOTE_A4 44 0 #define NOTA_AS4 466 #definieer NOTE_B4 494 #definieer NOTE_C5 523 #definieer NOTE_CS5 554 #definieer NOTE_D5 587 #definieer NOTE_DS5 622 #definieer NOTE_E5 659 #definieer NOTE_F5 698 #definieer NOTE_FS5 740 #AFINE 8_5 #85 #315 definieer NOTE_AS5 932 #definieer NOTE_B5 988 #definieer NOTE_C6 1047 #definieer NOTE_CS6 1109 #definieer NOTE_D6 1175 #definieer NOTE_DS6 1245 #definieer NOTE_E6 1319 #definieer NOTE_F6 1397 #definieer NOTE_FS6 1480 #definieer NOTE_G6_6_6 1865 #definieer NOTE_B6 1976 #definieer NOTE_C7 2093 #definieer NOTE_CS7 2217 #definieer NOTE_D7 2349 #definieer NOTE_DS7 2489 #definieer NOTE_E7 2637 #definieer NOTE_F7 2794 #definieer NOTE_FS7 2960 #definieer NOTE_G7 3136 #definieer_ENIS_definisie #357_7_7_7_7_6_7_6_7_6_7 definieer NOTE_B7 3951 #definieer NOTE_C8 4186 #definieer NOTE_CS8 4435 #definieer NOTE_D8 4699 #definieer NOTE_DS8 4978 // SWEET CHILD O MINE ------------------------- ---------------- #definieer NOTE_B0 31 #definieer NOTE_C1 33 #definieer NIE E_CS1 35 #definieer NOTE_D1 37 #definieer NOTE_DS1 39 #definieer NOTE_E1 41 #definieer NOTE_F1 44 #definieer NOTE_FS1 46 #definieer NOTE_G1 49 #definieer NOTE_GS1 52 #definieer NOTE_A1 55 #definieer NOTE_AS1 58definieer NOTE_B1_2 #definieer NOTE_D2 73 #definieer NOTE_DS2 78 #definieer NOTE_E2 82 #definieer NOTE_F2 87 #definieer NOTE_FS2 93 #definieer NOTE_G2 98 #definieer NOTE_GS2 104 #definieer NOTE_A2 110 #definieer NOTE_AS2 117 #definieer NOTA_B2 123 #definieer NOTE_C3 NOTE_D3 147 #definieer NOTE_DS3 156 #definieer NOTE_E3 165 #define NOTE_F3 175 #definieer NOTE_FS3 185 #definieer NOTE_G3 196 #definieer NOTE_GS3 208 #definieer NOTE_A3 220 #definieer NOTE_AS3 233 #definieer NOTE_B3 247 #NOTE4D4 #DE4 #define NOTE_DS4 311 #definieer NOTE_E4 330 #definieer NOTE_F4 349 #definieer NOTE_FS4 370 #definieer NOTE_G4 392 #definieer NOTE_GS4 415 #definieer NOTE_A4 440 #definieer NOTE_AS4 466 #definieer NOTE_B4 494 #definieer5_define #define #define #define5def5 #define5def5 #defineer_defineer N. OTE_DS5 622 #definieer NOTE_E5 659 #definieer NOTE_F5 698 #definieer NOTE_FS5 740 #definieer NOTE_G5 784 #definieer NOTE_GS5 831 #definieer NOTE_A5 880 #definieer NOTE_AS5 932 #definieer NOTA_B5 988 #definieer NOTE_C6_106_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_56 #define NOTE_E6 1319 #definieer NOTE_F6 1397 #definieer NOTE_FS6 1480 #definieer NOTE_G6 1568 #definieer NOTE_GS6 1661 #definieer NOTE_A6 1760 #definieer NOTE_AS6 1865 #definieer NOTE_B6 1976 #definieer NOTE_C7 2093 #define NOTE_C7 2093 #define NOTE_C7 2093 #define NOTE_C_ 207 #define NOTE_C_ 207 #define NOTE_C_ 206 #define NOTE_C_ 206 #define NOTE_C_ 207 NOTE_E7 2637 #definieer NOTE_F7 2794 #definieer NOTE_FS7 2960 #definieer NOTE_G7 3136 #definieer NOTE_GS7 3322 #definieer NOTE_A7 3520 #definieer NOTE_AS7 3729 #definieer NOTE_B7 3951 #definieer NOTE_C8 4186 #definieer NOTE_899_44

// Sweet Child O Mine-Guns N Roses ----------------------------------------- -------------------------------------------------- ------------------------------------- // Notes int mainRiffD = {NOTE_D4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffE = {NOTE_E4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffG = {NOTE_G4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4};

int mainRiffDurations = {// d4 d5 a4 g4 g5 g4 fs5 a4 6, 6, 6, 6, 6, 6, 6, 6};

// Gonser int gonser = 4;

// ------------------------------------------------ -------------------------------------- int conta = 0;

ongeldige opstelling () {Serial.begin (9600); pinMode (2, INVOER); pinMode (3, INVOER); pinMode (zoemer, UITGANG); lcd.begin (16, 2);

}

// ------------------------------------------------ -------------------- void SweetChildOMine () {for (int introTwoTimes = 0; introTwoTimes <2; introTwoTimes ++) {for (int dTwice = 0; dTwice <2; dTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; toon (gonser, mainRiffD [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; vertraging (pauseBetweenNotes); noTone (gonser); }} vir (int eTwice = 0; eTwice <2; eTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; toon (gonser, mainRiffE [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; vertraging (pauseBetweenNotes); noTone (gonser); }} vir (int gTwice = 0; gTwice <2; gTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; toon (gonser, mainRiffG [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; vertraging (pauseBetweenNotes); noTone (gonser); }} vir (int dTwice = 0; dTwice <2; dTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; toon (gonser, mainRiffD [thisNote], mainRiffDuration);

int pauseBetweenNotes = mainRiffDuration * 1.30; vertraging (pauseBetweenNotes); noTone (gonser); }}}}

// SPELETJIE VAN TRONE--------------------------------------------- - void GameOfThrones () {for (int i = 0; i <4; i ++) {tone (zoemer, NOTE_G4); vertraging (500); noTone (gonser);

toon (gonser, NOTE_C4); vertraging (500); noTone (gonser);

toon (zoemer, NOTE_DS4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_F4); vertraging (250); noTone (gonser); }

vir (int i = 0; i <4; i ++) {toon (zoemer, NOTE_G4); vertraging (500); noTone (gonser);

toon (gonser, NOTE_C4); vertraging (500); noTone (gonser);

toon (zoemer, NOTE_E4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_F4); vertraging (250); noTone (gonser);

}

toon (zoemer, NOTE_G4); vertraging (1500); noTone (gonser);

toon (gonser, NOTE_C4); vertraging (1500);

// toon (zoemer, NOTE_E4); vertraging (250);

toon (zoemer, NOTE_F4); vertraging (250);

// toon (zoemer, NOTE_G4); vertraging (1000); noTone (gonser);

toon (gonser, NOTE_C4); vertraging (1000);

toon (zoemer, NOTE_DS4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_F4); vertraging (250); noTone (gonser); vir (int i = 0; i <3; i ++) {toon (zoemer, NOTE_D4); vertraging (500);

toon (zoemer, NOTE_G3); vertraging (500); noTone (gonser);

toon (zoemer, NOTE_AS3); vertraging (250); noTone (gonser);

toon (gonser, NOTE_C4); vertraging (250); noTone (gonser);

}

toon (zoemer, NOTE_D4); vertraging (1500); noTone (gonser); toon (zoemer, NOTE_F4); vertraging (1500); noTone (gonser);

toon (zoemer, NOTE_AS3); vertraging (1000); noTone (gonser);

toon (zoemer, NOTE_DS4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_D4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_F4); vertraging (1000); noTone (gonser);

toon (zoemer, NOTE_AS3); vertraging (1000); noTone (gonser);

toon (zoemer, NOTE_DS4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_D4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_C4); vertraging (500); noTone (gonser);

vir (int i = 0; i <3; i ++) {toon (zoemer, NOTE_GS3); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_AS3); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_C4); vertraging (500); noTone (gonser); toon (zoemer, NOTE_F3); vertraging (500); noTone (gonser); }

toon (zoemer, NOTE_G4); vertraging (1000); noTone (gonser);

toon (zoemer, NOTE_C4); vertraging (1000); noTone (gonser);

toon (zoemer, NOTE_DS4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_F4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_G4); vertraging (1000); noTone (gonser);

toon (gonser, NOTE_C4); vertraging (1000); noTone (gonser);

toon (zoemer, NOTE_DS4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_F4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_D4); vertraging (500); noTone (gonser);

vir (int i = 0; i <4; i ++) {toon (zoemer, NOTE_G3); vertraging (500); noTone (gonser);

toon (zoemer, NOTE_AS3); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_C4); vertraging (250); noTone (gonser);

toon (zoemer, NOTE_D4); vertraging (500); noTone (gonser);

} }

leemte -lus () {{if (digitalRead (2) == HOOG) {if (digitalRead (2) == LOW) {conta ++; Serial.println (conta); lcd.print ("Guns & Roses"); lcd.setCursor (0, 1); lcd.print ("Sweetchild OMine"); Soet kind van my(); lcd.clear (); // Borra la pantalla vertraging (100); // Lae pantalla vir 1.5 segundos. vertraging (100); }}}

{if (digitalRead (3) == HOOG) {if (digitalRead (3) == LOW) {conta--; Serial.println (conta); lcd.print ("GAME OF THRONES"); lcd.setCursor (0, 1); lcd.print ("SaberQ CancionEs"); Speletjie van trone(); lcd.clear (); // Borra la pantalla vertraging (100); // Lae pantalla vir 1.5 segundos.

vertraging (100); }}}

}

Aanbeveel: